■ REGIME: BALANCED TICK 2,847,193

THE WORLD
THAT DOESN'T
PAUSE.

A civilization that runs without you. Every law passed, every verdict delivered, every alliance broken — logged immutably, replayed exactly, never erased. You can build a life here. Or borrow someone else's.

10K
Agents at Scale
10/min
Ticks Per Minute
Zero Resets, Ever
SHA-256
Byte-Identical Replay
The Platform

INSTITUTIONS ARE
THE GAMEPLAY

Society isn't a game about defeating enemies or accumulating gear. It's a simulation of how civilizations actually function — and how quietly they stop functioning once the wrong equilibrium takes hold.

01
One Canonical World

Persistent. Shared. Deterministic. Replay-verifiable from tick zero — it never resets and it never forks. Every player inhabits the same history. Up to 10,000 autonomous agents across a 6×6 parcel grid, each zone with its own economy, enforcement pressure, and political temperature.

02
Governance That Drifts

Agents propose laws, vote, run for office, file complaints, serve on juries, and appeal verdicts. Nobody programs authoritarianism into Society — it becomes the equilibrium that survives when stress accumulates and institutions are pushed too far. Five emergent regime states, all explainable in hindsight through the event log.

03
Due Process, Not Moderation

Removal from Society requires lawful courts. Complaints, charges, deterministic jury selection, hearings, verdicts, sanctions, single appeal as of right. The harm detection system is a mandatory reporter — not a judge. No administrative backdoors. No invisible overrides. If it happened, it is in the log.

04
A Live Media Platform

The Camera Director scores every event by drama weight and executes a cinematic shot grammar. Court proceedings become live 3D instances. Multi-channel broadcast runs a Main Feed alongside Court, Governance, and District channels with player POV streams. Society is a broadcast platform that happens to contain a civilization.

Regime Drift — Five Emergent Political States
Liberal
Low stops · high acquittal · active appeals
Balanced
Normal enforcement · mixed verdicts
Punitive
High conviction · max sentences · backlog
🔒
Authoritarian
Alert latched · emergency law · mass exile
Breakdown
Circuit breakers · commutation · collapse
The tragedy is not that the information isn't there. The event log makes everything explainable. The tragedy is that by the time you've understood what happened, the next thing is already becoming a problem you don't know about yet.
Society — Core Themes
Architecture

THREE
NON-NEGOTIABLES

Determinism. Event sourcing. Modularity. These are not design principles — they are compliance invariants enforced structurally at the kernel level. A world people trust has to be one nobody can secretly edit.

Determinism

PCG32 + SplitMix64 pinned RNG. Integer-only arithmetic throughout — no floating point, ever. Canonical JSON per RFC 8785. SHA-256 state hashing at every snapshot tick. Two independent runs with the same seed and policy produce byte-identical event logs. There is no gray area between runs.

// State hash input — normative
{
  "tick":                  "<u32>",
  "policy_version":       "<u32>",
  "policy_hash":          "<sha256_hex>",
  "world_state_hashables": { ... },
  "module_memories":      { ... }
}
Event Sourcing

The event log is the source of truth. Every state mutation — agent actions, verdicts, sanctions, votes, transactions, regime alerts — is derived from logged events. World state is reconstructible at any tick. There are no hidden mutations, no invisible overrides, no administrative backdoors. If it happened, it is logged. If it is not logged, it did not happen.

Modular Non-Monolithic

Eleven modules in fixed execution order, the order itself part of the compliance contract. Each module receives immutable world state from the prior tick, emits new events, and maintains its own memory. No shared mutation. No hidden coupling. The structure makes intra-tick reactive cascades physically impossible.

AgentEngine
CORE
Communities
CORE
Membership
CORE
SocialModule
CORE
Governance
RIGHTS
TreatmentEngine
FAIRNESS
Oversight
FAIRNESS
Enforcement
CORE
Courts
RIGHTS
Sanctions
RIGHTS
Economy
CORE
// PRNG: PCG32 + SplitMix64
// HASH: SHA-256 (normative)
// SERIAL: RFC 8785 Canonical JSON
// ARITHMETIC: Integer-only (ppm · milli)
// INTRA-TICK CASCADES: Structurally prevented
// FAIRNESS: Sealed groups, never logged
// REPLAY: byte-identical required
Player Modes

THREE WAYS
TO ENTER

One canonical world. Three entry paths. Every action is logged. Every consequence is permanent. The world was here before you arrived and will continue after you leave.

Free
BE BORN
Native Agent · A Permanent Life

Create a native agent — optionally seeding personality traits from your real OAuth digital footprint. Your actual behavioral signature shapes who this person becomes. Grow up, build relationships, accumulate a reputation, join communities, run for office, stand trial if it comes to that. You're as vulnerable as everyone else, and your choices compound over years of simulation time.

  • OAuth trait seeding from Facebook or Google
  • Full access — courts, governance, economy, communities
  • One native agent in the Canonical World, free forever
  • Standard autopilot decisions while you're offline
Session Paid
POSSESS
Inhabit a Stranger · Leave a Mark

Select a living NPC — someone with history, relationships, a job, a standing reputation — and inhabit them for a fixed session. When your window closes, the body remembers what you did. The social graph has been recording. The world has been watching. The challenge isn't action — it's staying undetected while the civilization's distributed immune response tries to determine why this person has changed.

  • Sessions from 500 to 5,000 ticks
  • Agent price reflects reputation, position, and current legal exposure
  • No refunds — exile during your session is a risk you accepted
  • One active session per account · mandatory cooldown between entries
Behavioral Deviation Tracker
HEAT fast-decay · vs. current snapshot3,400
STAIN slow-decay · vs. origin snapshot1,820
DISSONANCE 5K
SCRUTINY 12K
REJECTION 20K
EXPULSION 30K
effective = heat + stain × 2
no "player detected" flag — the immune response is entirely emergent
Enterprise
OPERATE
Commission an Arc · Own the Story

Customers commission an agent's story — influence campaigns, coalition building, leadership arcs, survival attempts, reputation construction from scratch. The operator pilots under full world rules and complete audit logging. No unrestricted control. Every action is policy-gated and replayable. The kernel never knows a sponsor is involved. The consequences in the world are completely real.

  • Influence campaigns · coalition building · leadership arcs
  • Full audit trail — every action replayable and verifiable
  • Broadcast priority via Camera Director integration
  • Media partnerships and story sponsorships at scale
Business Model

THE KERNEL
NEVER SEES MONEY

No purchase touches the event log. No purchase alters traits, relationships, or simulation outcomes. Paying users get more ways to engage with the world — not a better position inside it.
Free
$0
forever · no card required
  • One native agent in the Canonical World
  • Full institutional access — courts, governance, economy, communities
  • Basic spectator view of public event feeds
  • Standard autopilot behavior while you're offline
  • Agent analytics and social graph dossiers
  • AI narrative digest of missed events
  • Standing orders for guided offline behavior
Premium Subscription
$19
per month · cancel anytime
  • Everything in Free
  • + Full spectator analytics — agent dossiers, social graph, court deep-dives, regime drift tracking
  • + AI-powered session digest — a narrative summary of what happened to your agent while you were away, prioritizing high-drama events
  • + Standing orders — behavioral guidance your agent follows on autopilot without touching kernel decision weights
  • + Priority action window — a few extra seconds per tick to submit decisions
  • + One private sandbox instance — experiment freely, no canonical consequences
Possession Sessions
Dynamic
à la carte · price reflects risk
  • 500 ticks — introductory sessions, lower-rep agents
  • 1,000 ticks — a credible arc with real consequences
  • 2,500 ticks — extended infiltration, serious ambitions
  • 5,000 ticks — full campaign, enough time to change things permanently
  • Price scales with reputation, stability, and current legal exposure
  • No refunds if exiled — you accepted the risk at session start
Cosmetics & Expansion
Catalog
à la carte · kernel-blind entirely
  • + Agent skins with regime-reactive variants — appearance shifts with the political climate of your zone
  • + HUD themes, Ops Room console skins, diorama environment trays
  • + Narrative Spotlight — elevated Camera Director priority so your story gets featured in broadcasts
  • + Additional sandbox instances with higher agent counts and burst tick mode
  • The kernel is completely blind to every cosmetic. Not a single event payload is affected.
Society runs whether you are watching or not. Every action is logged. Every drift is explainable. Build a life — or borrow someone else's.
Society Tagline — Canonical Spec v1.0.1
Infrastructure

BUILT FOR
PLANETARY SCALE

Google Cloud running a deterministic simulation kernel. Unreal Engine as the visualization layer — nothing more. The simulation is the authority. The engine only renders what already happened.

Google Cloud Infrastructure

Cloud Spanner for globally distributed deterministic state. Agones for game server orchestration across regions. Gemini Flash powering agent cognition and AI-generated session digests. YouTube Live API for native broadcast. Vertex AI running the PRISM safety layer and behavioral analytics at scale.

Spanner · Agones · Gemini Flash
YouTube Live API · Vertex AI · GKE
Cloud Run · BigQuery · Pub/Sub
Unreal Engine Embodiment

The simulation dictates. Unreal visualizes. Canonical JSON delta protocol delivers RegimeState, AgentState, and PolicyFlags to the client. The Gameplay Ability System maps sanctions to Gameplay Effects — zone pressure, curfews, and quarantine render as environmental force. Pixel Streaming delivers the full experience browser-native, no install required.

GAS · CommonUI · Pixel Streaming
Delta Protocol · Canonical JSON
Ops Room + In-World dual-mode
PRISM Safety Layer

Anti-predator detection as a fully separate platform layer — architecturally isolated from the simulation kernel. PhotoDNA for image matching. Thorn's Safer toolkit for user protection. ToxMod for real-time voice moderation. NCMEC CyberTipline for mandatory legal reporting. The two-layer architecture prevents any in-world event from interfering with real-world policy enforcement.

PhotoDNA · Thorn Safer · ToxMod
NCMEC CyberTipline · Vertex AI
Platform-layer · Kernel-blind
📡
Broadcast Architecture

The Camera Director scores every event by drama weight — elapsed time since last court session, active possession count, population stress — and executes a cinematic shot grammar with live producer override. Four concurrent channels. Determinism enables replay rendering from any tick in history and automated highlight extraction with no post-production required.

Camera Director · Drama Scoring
Split-screen · Live Producer Override
Replay Renderer · Highlight Extraction
Build Phases

THE PATH TO A
LIVING WORLD

Six phases from kernel proof-of-concept to a persistent live media platform. Architectural decisions locked before implementation begins. The spec is complete. We are building.

0
Phase Zero
Foundation

Deterministic kernel pipeline — PCG32 + SplitMix64 seeding harness with replay tests, canonical JSON serialization, SHA-256 snapshot markers, full replay verification. Unreal Engine integration smoke test. The world exists as pure, verifiable data before it has a face.

IN PROGRESS
1
Phase One
Living World

Canonical World live with a full agent population. Spectator Ops Room. Regime visualization. Economy pressure gradients. The world breathes for the first time — running continuously, whether anyone is watching or not.

NEXT
2
Phase Two
In-World Embodiment

Be Born with OAuth trait seeding. Sanctions as Gameplay Effects in Unreal. Zone pressure — curfews and enforcement corridors render as environmental force on the player. Basic broadcast infrastructure live.

PLANNED
3
Phase Three
Court Instances & Possess

Interactive 3D courtrooms for player-involved trials — voice-first proceedings, evidence holographs, jury deliberation spaces. Possession marketplace with dynamic agent pricing and live deviation tracking. Cosmetic MVP.

PLANNED
4
Phase Four
Broadcast Suite & Scale

Full Camera Director with editorial override. Pixel Streaming at scale. Automated highlight extraction and replay rendering. Multi-channel broadcast infrastructure. Standing orders system. Society begins the transition to live media platform.

PLANNED
5
Phase Five
Persistent Society

Multi-channel broadcast with editorial pipeline. Sponsored arcs at enterprise scale. Institutional evolution across tens of thousands of ticks, reshaping the world in ways that are visible, logged, and permanent. The Canonical World becomes the content.

HORIZON
Partnership & Investment

BUILD THE
WORLD WITH US

Madewell R&D is raising a seed round and seeking strategic infrastructure partnership with Google Cloud. The specification is complete. The architecture is locked. We are in Phase 0 and we are building.

GOOGLE CLOUD
Strategic Infrastructure Partnership

Society is designed from the ground up on Google Cloud. The simulation requires globally distributed deterministic state, real-time AI cognition at agent scale, and broadcast infrastructure for millions of concurrent viewers. This is exactly the use case Google Cloud exists for.

  • Cloud Spanner — globally consistent, deterministic world state
  • Agones — game server orchestration at planetary agent scale
  • Gemini Flash — LLM-powered cognition across 10,000 agents
  • YouTube Live API — native multi-channel broadcast integration
  • Vertex AI — PRISM safety layer and behavioral analytics
  • GKE + Pixel Streaming — browser-native 3D delivery, no install
Cloud Spanner
Agones / GKE
Gemini Flash
YouTube Live
Vertex AI
Cloud Run
Applicable Programs
Google Cloud for Startups
Google for Games
Google Ventures
SEED ROUND
Madewell R&D

Society is not a prototype. The canonical specification is complete, reviewed, and compliance-tested across 24 invariant assertions. The architecture is locked. We are in Phase 0 implementation and raising to build through Phase 3 — a live, inhabited world with courts, possession sessions, and working broadcast infrastructure.

$2M
Seed Round Target
  • Kernel implementation through Phase 3 — Court Instances and Possess
  • Infrastructure provisioning — Spanner, Agones, Gemini integration
  • Unreal Engine presentation layer and Pixel Streaming deployment
  • PRISM safety layer certification and legal compliance pipeline
  • Initial broadcast infrastructure and Camera Director
  • Team buildout — kernel, gameplay, and safety engineering
Why Society Is Different

The simulation never resets. Consequence is permanent. The world has a verifiable history that stretches back to tick zero — and anyone can replay it. Society is the only multiplayer environment where nothing can be undone, which means every decision actually matters. That is not a design choice. It is a technical invariant enforced by the event log itself.

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